· Version Corrected a spelling mistake. The Better Magic series is a group of magic changes that was built simplistically in order to make it compatible with as many mods as possible. In working on this, I've had two main goals: improve the balance of magic (compared to similar effects and costs), and make magic feel more fun to use. · Description: Enchanting in Skyrim is a mess. The strengths and prices of enchantments are completely inconsistent and unbalanced and the enchanting system is full of bugs. This mod aims to overhaul Skyrim's enchanting system by adjusting the strength, scaling and prices of enchantments, as well as fixing the "reload price/charge bug". · Spellbound Enchantments. Empower and expand your arsenal with 22 new enchantments. 8 for weapons, 8 for armor, 2 for tools, and 4 for your entire kit. Cave-In causes blocks struck by the item's projectiles to obey gravity and fall to the ground. Higher levels increase the size of the affected area. Does not effect block entities or blast-proof.
Spell Attack. Melee Ranged melee ranged. Hold down the Ctrl (windows) / Command (Mac) button to select or deselect multiple options. Damage Type. Acid Acid, cold, fire, lightning, poison, or thunder Acid, cold, lightning, or thunder Bludgeoning Cold Fire Force Hit Points of Creatures Lightning Necrotic Nonmagical weapon/ammunition damage. Block Chance %. Block Value Dodge Chance %. Parry Chance %. Notes. Your main objectives when gearing up as a Protection Paladin are to make sure you are generating enough threat (via Spell Power), that your Defense is over , and that your Avoidance is over %. It is strongly advised to go Engineering as a Protection. Morrowind:Enchant. The enchant discipline concerns imbuing physical items with magical properties called enchantments. The simplest enchantment are magical scrolls with a single enchantment that are destroyed with one use. The most complex enchantments are enchanted artifacts, objects with one or more magical effects powered by built-in soul gems.
Description: Enchanting in Skyrim is a mess. The strengths and prices of enchantments are completely inconsistent and unbalanced and the enchanting system is full of bugs. This mod aims to overhaul Skyrim's enchanting system by adjusting the strength, scaling and prices of enchantments, as well as fixing the "reload price/charge bug". Strength increases bow damage. Durability increases the durability of armor / weapons / tools. And with eg spell the sword increases the damage only with undead with other mobs it would then still do 7 damage and with sharpness 5 it would then do 13 damage. If spell it would be like 13 damage. And the same with the armor. 5. Spell Strength vs. Wards. The other half of the story is how much damage a given spell does to your WardPower. Fortunately (?), the same issue as in the previous section comes into play here. The damage that a given spell does to a ward does not scale with anything either. It is entirely determined by the base magnitudes of the spell.
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